Full name: Santiago Casini
Citizenship: Argentina, Spain
Location: Buenos Aires, Argentina
Timezone: GMT -3 (adaptable)
D.O.B: September 4, 1987
Notice period: Immediate / None
:skype: [email protected]
:linkedin: LinkedIn profile
:github: GitHub profile
:discord: Sanctyakov (419498101267759124)
<aside> 📁
Product Management (iGaming / Web3)
🕹️ Game + Narrative Design (with playable demos)
</aside>
With 17+ years of professional experience, 8 of which I spent managing projects and leading in-house, remote, and outsourced international teams, I am confident in my commercial, technical and creative skills to carry out any project to fruition. As a generalist, I am adept at game design and development, product management, creative direction, development tracking, roadmapping, workflow and project planning, KPI analysis, technical documentation, regulatory compliance, content creation, marketing strategies, client onboarding and customer engagement.
Throughout my career, I've familiarized myself with technologies and their usage such as game engines, integrated development environments, object oriented programming languages, vector and bitmap graphic design software, 3D modelling, 3D and 2D level design, non-linear scriptwriting, interactive storytelling, social media advertising, localisation, quality assurance, storyboarding, concept art, video editing, voice acting, singing, and sound design. Additionally, I am fluent in Spanish (my mother tongue), English (native level) and Japanese (N2).
Buenos Aires, Argentina · Remote · Full-time · January 2025 - December 2025
Shipped titles: Kuroro Wilds (Alpha), Kuroro Beast Brawl.
Skills+Techs: Product / Project / Release / Event / Asset Management (Productboard, Notion, Fibery), Product / Feature / System / Economy Design (core game loop, feature planning, resource management, user stories: Miro, Figma, relational databases, spreadsheets), Stakeholder / Community Management (Discord, Google Meet, Slack, X, Notion), Game / Web Development (git, GitHub, Unity Dialogue System, Unity UI Toolkit, Godot, custom editors, ParrelSync, BTs, Devin, typescript, .NET SDK, Bun for SolidJS client, RabbitMQ, PostgreSQL (pgAdmin), Redis, Tailwind, Excalibur, Game Maker, Windsurf, Cursor, Claude), Art production (gen AI, pixel Art (Pixelorama)).
Peers: Product board (CEO, CTO, Game Director, 2 Lead Game Designers)
Lead: 3 Unity engineers, 3 Game Maker engineers, 3 web developers, 1 content manager.