Full name: Santiago Casini
Citizenship: Argentina, Spain (processing)
Civil Status: Married, 1 child
Location: Buenos Aires, Argentina
Timezone: GMT -3 (adaptable)
D.O.B: September 4, 1987
Notice period: 2 weeks
Pronouns: He/him/his
Disability: None
Veteran Status: None
š +541167243601
š© [email protected]
:skype: [email protected]
:linkedin: LinkedIn profile
:github: GitHub profile
:discord: Discord
:youtube_logo: Youtube Channel
:notion: This page
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š¹ļø Game Design (Demos, docs, samples)
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https://www.youtube.com/watch?v=dlfO0A7zXmg
Iām a Producer / Designer of interactive experiences, games and multimedia, with a broad creative, commercial, and technical background, and extensive experience in managing products and projects while leading multi-cultural in-house, remote, and outsourced international teams. Iām adept at game direction, design and prototyping, roadmapping, KPI / BI analysis, technical documentation, regulatory compliance, content creation, marketing strategies, client onboarding and customer engagement. My skills and techs include several areas of game design such as narrative, quests, systems, combat, economy; game engines and IDEs with object-oriented and no-code programming; digital advertising, localization, quality assurance, vector and bitmap graphic design, 3D modelling, 3D and 2D level design, non-linear scriptwriting, interactive storytelling, storyboarding, concept art, video editing, voice acting, singing, and sound edition. I am fluent in Spanish (my mother tongue), English (native level) and Japanese (N2).
In my free time, I work on my own IP set in a science-fantasy world, managing notes with relational databases. I consider myself a philosopher in the sense that I enjoy all kinds of knowledge, including physics, biology, chemistry, history, medicine, psychology, mythology, literature, theology, and martial arts of different origins, among many others. My favorite genres of video games include action-adventure, A/MMO/TT/J/RPGs, narrative, survival horror, open world survival craft, RTS, exploration, souls-like, roguelike and metroidvania, in no particular order, with a preference for high fantasy and sci-fi settings.
QA Analyst: 17 years
Level Design: 12 years
Game / Systems Design: 7 years
Narrative Design: 6 years
Project / Team Management: 7 years
Product Management: 5 years
Shipped games / products: 23+ (not counting early years as QA and Level Designer) including: