Full name: Santiago Casini

Citizenship: Argentina, Spain (processing)

Civil Status: Married, 1 child

Location: Buenos Aires, Argentina

Timezone: GMT -3 (adaptable)

D.O.B: September 4, 1987

Notice period: Immediate / None

Pronouns: He/him/his

Disability: None

Veteran Status: None

📞 +541167243601

📩 [email protected]

:skype: [email protected]

:linkedin: LinkedIn profile

:github: GitHub profile

:discord: Sanctyakov (419498101267759124)

:notion: This page

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Portfolio

Product Management (iGaming + Web3)

🕹️ Game Design (Demos + Systems / Combat / Economy docs + Narrative samples)

Personality tests

Testimonials

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About

https://www.youtube.com/watch?v=dlfO0A7zXmg

I’m a Producer / Designer of interactive experiences, games and multimedia, with a broad creative, commercial, and technical background and extensive experience in managing products and projects, leading multi-cultural in-house, remote, and outsourced international teams. I’m adept at creative direction, design and prototyping, roadmapping, KPI / BI analysis, technical documentation, regulatory compliance, content creation, marketing strategies, client onboarding and customer engagement.

Throughout my career, I've familiarized myself with skills and technologies such as engines and IDEs, object-oriented and no-code programming, social media advertising, localization, quality assurance, vector and bitmap graphic design, 3D modelling, 3D and 2D level design, non-linear scriptwriting, interactive storytelling, storyboarding, concept art, video editing, voice acting, singing, and sound edition. Additionally, I am fluent in Spanish (my mother tongue), English (native level) and Japanese (N2).

In my free time, I work on my own IP set in a science-fantasy world, managing notes with relational databases. I consider myself a philosopher in the sense that I enjoy learning and knowing different topics, including physics, biology, chemistry, history, medicine, psychology, mythology, literature, theology, and martial arts of different origins, among many others. My favorite genres of video games include action-adventure, A/MMO/TT/J/RPGs, narrative, survival horror, open world survival craft, RTS, exploration, souls-like, roguelike and metroidvania, in no particular order, with a preference for high fantasy and sci-fi settings.


Total Experience per Field

QA Analyst: 17 years

Level Design: 12 years

Game / Systems Design: 7 years

Narrative Design: 6 years

Project / Team Management: 7 years

Product Management: 5 years

Shipped games / products: 23+ (not counting early years as QA and Level Designer)


Professional Experience

Product Manager · Trudan Studios

Buenos Aires, Argentina · Remote · Full-time · January 2025 - December 2025

Shipped titles: Kuroro Wilds (Alpha), Kuroro Beast Brawl.

Skills+Techs: Product / Project / Release / Event / Asset Management (Productboard, Notion, Fibery), Product / Feature / System / Economy Design (core game loop, feature planning, resource management, user stories: Miro, Figma, relational databases, spreadsheets), Stakeholder / Community Management (Discord, Google Meet, Slack, X, Notion), Game / Web Development (git, GitHub, Unity Version Control, Godot, custom editors, BTs, Dialogue trees, Game Maker, Windsurf, Cursor, Claude / Devin), Art production (Dall-E, ChatGPT, Microsoft Designer, pixel Art (Pixelorama)).