USA · Remote · Part-time · March 2026 - Present
Skills+Techs: Project Management (Google Workspace, ClickUp, Slack), Article Writing (Google Docs, Miro), Non-Fiction / Journalism writing (Associated Press Style), Documentation Management (GitBook), Market Analysis (Sensor Tower).
Peers: Writers
Lead: Editor, Chief Editor
- I provided consultancy, insights, and performance analyses for a private subscription service on the F2P gaming industry that tracks releases and performance of 155 apps along with their content, events, features, and seasons.
- My reports included game design and mechanics, monetization and economy design, product management, market trends and performance, KPI impact, ad / creative / marketing strategies.
- Using Sensor Tower for market research and analysis, I pulled data on the competitiveness of releases, then drew conclusions based on WoW, 2Wo2W, and MoM impact using integrated AI tools to process, compared them with market trends, and presented them via graphs, tables, diagrams, and charts.
Game Design and Production: WRKS Games Collaboration
A 2-month collaboration with WRKS Games, a Singapore studio with the mission of creating and developing IPs centered on science-fantasy worlds.
- In the capacity of a lead game designer and producer, I led and coordinated three teams of engineers, level designers, and 3D artists working on Unity and Unreal projects, reporting progress directly to the CEO and Founder.
- I produced, planned, and designed systems and narrative for a city-builder game set in the world of Katana-Ra, a dystopian cyberpunk Japanese future. The city was simulated in a complex spreadsheet system with population, currencies, security, shelter, health, and resources affecting one another and influencing schemes carried out by rival factions, upholding principles of scalability and progression.
- I produced, planned, and designed combat, upgrade, and buff systems, as well as narrative and storytelling for Birger’s Tale, a roguelite endless runner set in the Norse world of Jordenheim, where the protagonist relentlessly hunts down his foes across battlefields and claims materials and runes for enhancements.
- I evaluated performance and weighed priorities to create roadmaps for the three projects, tracking task completion and performing playtesting and Quality Assurance.
Gaming Article Writer · PS3 Maven
Greater Buenos Aires, Argentina · Remote ****· Part-time · January 2011 - January 2014 (3 years)
Skills+Techs: Writing, editing, SEO (WordPress).