Total Experience per Field

QA Analyst: 17 years

Level Design: 12 years

Game / Systems Design: 7 years

Narrative Design: 6 years

Project / Team Management: 7 years

Product Management: 5 years

Shipped games / products: 23+ (not counting early years as QA and Level Designer), including:


Lead Game Designer & Producer · Trudan Studios

Santiago, Chile · Remote · Full-time · January 2025 - December 2025

Shipped titles: Kuroro Wilds (Alpha), Kuroro Beast Brawl.

Skills+Techs: Product / Project / Release / Event / Asset Management (Productboard, Notion, Fibery), Product / Feature / System / Economy Design (core game loop, feature planning, resource management, user stories: Miro, Figma, relational databases, spreadsheets), Stakeholder / Community Management (Discord, Google Meet, Slack, X, Notion), Game / Web Development (git, GitHub, Unity, Unity Version Control, Godot, C#, unityscript, gdscript, Machinations, BTs, Dialogue trees, Game Maker, Windsurf, Cursor, Claude / Devin), Art production (Dall-E, ChatGPT, Microsoft Designer, pixel Art (Pixelorama)), Quality Assurance.

Peers: Product board (CEO, CTO, Game Director, 2 Lead Game Designers)

Lead: 3 Unity engineers, 3 GameMaker engineers, 3 web developers, 1 content manager.

Lead Game Producer · FBM